Procedural Jar
We created a procedural jar in Houdini in such a way that we can modify it any time we want
Procedural Jar Explosion
Using the pop network node, we exploded the jar into several pieces.
Procedural Jar
We created a procedural jar in Houdini in such a way that we can modify it any time we want
Procedural Jar Explosion
Using the pop network node, we exploded the jar into several pieces.

We had to track points on the given footage in 3D equalizer and see if the tracks work by placing 3D objects in them.

We had to track the movement of the footage and the person in the footage and then track a 3D helmet model in the footage to match the movement of the person.
Passage of time

The assignment was about presenting photos that represent the passage of time, so I chose a can of Coke. It is supposed to represent the human life cycle, how a human experiences different things in life, and throughout their life, it leaves a mark, and the cycle starts again with a new can.
Running Man
We were given footage in which we had to roto out one of the poles and the pillar first, in which we could either use a tracker or do it manually, and then we also had to roto the running man, and we had to do it manually, with no use of roto.
iPhone
We were given a blank iPhone screen, and we had to put in footage and match it to the movement of the given footage.
Balloon Festival
We had to roto Mountain in the given footage into different layers.

Early Moodboard for the type of balloons i want to make
This is the early playblast of the balloons I have modelled for the balloon festival project. I’m considering changing the design of the balloons.
Finalised Storyboard for Balloon Festival
Finalised look of the balloon models with textures
Final Render of Balloon Festival
We had to planer-track different posters or videos within the given footage.
Makeup Girl
We had to track elements on the face of the girl in the given footage.
Garage Project
We had to 3d camera track the given footage and make sure that 3d objects don’t slip when put in the footage.
Matchmove cleanup


We were to create a moodboard for assets that we want to put inside the garage project, and how we wanted the assets to integrate into the scene.
Render of a few props to be used in the scene
3D layout and camera extraction from Nuke to Maya
Refinement of layout and placement of assets in scene
Final render of garage
Green Screen